tag:blogger.com,1999:blog-8653301951574738973.post8890122831239506451..comments2024-02-28T01:11:56.474-08:00Comments on THE LAND OF NOD: Combat Notions for Pars FortunaJohn Matthew Staterhttp://www.blogger.com/profile/02310914386482078369noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8653301951574738973.post-60230174699886891972010-09-15T21:53:55.126-07:002010-09-15T21:53:55.126-07:00I agree with you on movement, we had never used it...I agree with you on movement, we had never used it until 3rd and 4th editions forced the issue. I like your take on making it simple and making it matter in intitiative!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-48294845253599358282010-09-15T14:37:16.485-07:002010-09-15T14:37:16.485-07:00My idea on the Dex-based ranges is that, ultimatel...My idea on the Dex-based ranges is that, ultimately, it is the person aiming the missile that is important in close quarters, not the weapon. Maybe not a good idea, but it was worth throwing out there.John Matthew Staterhttps://www.blogger.com/profile/02310914386482078369noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-39313724778734886952010-09-15T14:30:31.017-07:002010-09-15T14:30:31.017-07:00Have to agree with JDJarvis there, the DEX-based r...Have to agree with JDJarvis there, the DEX-based ranges seem to be an unnecessary over-complication at first read-through. Also, as written (as far as I can see), it's a severe penalty for bow/crossbow users unless you then factor in <i>different</i> multiples of DEX for different weapons!<br /><br />Or is this just meant for thrown weapons - such as molotovs, daggers, rocks etc?<br /><br />Tim Knighthttps://www.blogger.com/profile/03845783872464372488noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-67293190431092644902010-09-15T14:16:34.064-07:002010-09-15T14:16:34.064-07:00Typically movement rates matter a lot in games I&#...Typically movement rates matter a lot in games I've played, lately I haven't been worrying about it too much. Movement rate based initiative looks interesting.<br /><br />As for weapon ranges they can be a big deal. We tend to have lot's of outdoor action (wilderness,urban, ruins, castles) along with the dungeon crawling.<br /><br />A Character with a DEx of 8 having range brackets ofJDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.com