tag:blogger.com,1999:blog-8653301951574738973.post1758896951066084587..comments2024-02-28T01:11:56.474-08:00Comments on THE LAND OF NOD: A Weapon Damage System ... Cause Everything Needs a System!John Matthew Staterhttp://www.blogger.com/profile/02310914386482078369noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-8653301951574738973.post-84616831190627072462013-03-17T22:36:51.205-07:002013-03-17T22:36:51.205-07:00I looks okay to me. I would use as few penalties a...I looks okay to me. I would use as few penalties and bonuses as possible. Of course, I started with Red Box D&D (maybe I should say Morgan Ironwolf D&D to distinguish it from the other red box), which just used simple dice ranges for the weapons. I was able to grasp that, but not much more.John Matthew Staterhttps://www.blogger.com/profile/02310914386482078369noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-34813792959220268732013-03-17T22:21:06.151-07:002013-03-17T22:21:06.151-07:00Once again - blogging while intoxicated is a bad i...Once again - blogging while intoxicated is a bad idea. Yes, metals are worth 2, and I screwed up those examples. I've fixed them now - thanks for catching that.John Matthew Staterhttps://www.blogger.com/profile/02310914386482078369noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-18449640797163897832013-03-17T17:25:00.474-07:002013-03-17T17:25:00.474-07:00So is metal worth 1 or 2? Your examples use one b...So is metal worth 1 or 2? Your examples use one but the table uses 2.Pulp Herbhttps://www.blogger.com/profile/02486803457210325703noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-50594116857445923312013-03-14T17:07:05.014-07:002013-03-14T17:07:05.014-07:00I like it. And you did this after a cocktail? Impr...I like it. And you did this after a cocktail? Impressive. <br /><br />Might I beseech your validation of my oh-so-simple (some might scoff at the rudimentariness) weapon system? http://carpedmhomebrew.blogspot.com/2013/01/lets-go-shopping.html<br />The base is the characters STR. I figured the stronger they are, the harder they swing/hit. I tried to keep it super simple because my homebrew is Realmwrighthttps://www.blogger.com/profile/12025487066357949785noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-64091997307256727852013-03-13T11:19:12.283-07:002013-03-13T11:19:12.283-07:00If you're not going to skip the 1d4+1 level in...If you're not going to skip the 1d4+1 level in favor of actual dice, make it 1d5. Yes, it requires extra math, but division by two ought not to be a real chore. And it keeps your system with weapons that at every level (if you avoid 2d4) can still cause one point of damage.Jason Packerhttps://www.blogger.com/profile/02240705069654358715noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-76086555268960560642013-03-13T11:10:53.563-07:002013-03-13T11:10:53.563-07:00Are there any weapons in the standard 1e list that...Are there any weapons in the standard 1e list that fall far from what would be predicted by this method? I was thinking bolt-firing crossbows might fail, since the shorter bolts would predict lower damage than an arrow. The more mechanical a ranged weapon becomes, the more it tends to emphasize speed over projectile length; firearms use very small projectiles to do a lot of damage!<br /><br />Edward Hamiltonhttps://www.blogger.com/profile/09722813928118912296noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-27335681611117581012013-03-13T09:19:39.741-07:002013-03-13T09:19:39.741-07:00This seems apropos.<a href="http://en.wikipedia.org/wiki/Talk%3AConstructible_polygon#33-.2C_65-_and_129-sided_polygons" rel="nofollow">This</a> seems apropos.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-90765081458389617502013-03-13T08:42:57.039-07:002013-03-13T08:42:57.039-07:00Dangit! Never write a blog post late at night afte...Dangit! Never write a blog post late at night after having a cocktail.John Matthew Staterhttps://www.blogger.com/profile/02310914386482078369noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-22238061932961361802013-03-13T07:34:48.250-07:002013-03-13T07:34:48.250-07:00I'd rather take the d129. :DI'd rather take the d129. :DKlaus Gerkenhttps://www.blogger.com/profile/04364552750137989056noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-85231785274775433592013-03-13T07:07:21.073-07:002013-03-13T07:07:21.073-07:00I want whatever does 1d86 points of damage! :)I want whatever does 1d86 points of damage! :)Nathan Irvinghttps://www.blogger.com/profile/10748510598803702118noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-29857333060729430052013-03-13T05:45:38.681-07:002013-03-13T05:45:38.681-07:00I like it. I think "meta" systems above ...I like it. I think "meta" systems above the explicit systems in the game are very satisfying to design and play around with.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-21455247025965989802013-03-13T01:05:17.120-07:002013-03-13T01:05:17.120-07:00Here...have some more validation. That is a neat a...Here...have some more validation. That is a neat and elegant little system!!Mallius Vanehttps://www.blogger.com/profile/11017597212038657943noreply@blogger.com