tag:blogger.com,1999:blog-8653301951574738973.post2844610048904715152..comments2024-02-28T01:11:56.474-08:00Comments on THE LAND OF NOD: The Trouble with MerchantsJohn Matthew Staterhttp://www.blogger.com/profile/02310914386482078369noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-8653301951574738973.post-43960926817671213082016-10-07T14:06:36.412-07:002016-10-07T14:06:36.412-07:00Trade does more than move goods, it diffuses ideas...Trade does more than move goods, it diffuses ideas and culture. A world without trade would be weirdly insular . . . and entirely lacking in that D&D staple, the Common Tongue, it would be a challenge to understand someone from three kingdoms over if they never meet through trade. And, given the D&D world view, would not each Kingdom be (justifiably) xenophobic in this world of wandering Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-14507904651395957642016-10-07T05:51:51.411-07:002016-10-07T05:51:51.411-07:00I've at times struggled with merchants (specif...I've at times struggled with merchants (specifically caravans) as being something more than an adventure hook or just an encounter. I like the idea of making them rare, and a big deal (which I think is pretty consistent with a lot of fantasy literature). Lately I've also been making them pseudo-rivals of adventuring parties. I haven't researched it, but the historical motivations of dhporterhttps://www.blogger.com/profile/15647209167996779265noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-67249087614044181762016-10-06T00:37:21.447-07:002016-10-06T00:37:21.447-07:00If your realm is post-apocalyptic (which it is whe...If your realm is post-apocalyptic (which it is whether you know it or not), and the apocalypse in question happened fairly recently, you can have tiny and sparse communities as well as the prospect and fruits of the labor of trade. Cake had and eaten.<br /><br />Please read this post I made: http://treasurehuntersrpg.blogspot.com/2016/10/d-and-black-plague.htmlScott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-28282640173142402282016-10-05T21:52:03.256-07:002016-10-05T21:52:03.256-07:00My campaign ideas seem to vacillate between two id...My campaign ideas seem to vacillate between two ideas. One of which is a dark age that has shut down trade and travel almost completely. A world of villages with little contact and a lot of stranger danger. And yes, traders show up very rarely and have items rarely seen by the villagers. I like the idea of each falling back on their own resources, developing on their own tangent and becoming Narmerhttps://www.blogger.com/profile/08635665594860371230noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-85198149203570766342016-10-05T21:44:37.275-07:002016-10-05T21:44:37.275-07:00My campaign ideas seem to vacillate between two id...My campaign ideas seem to vacillate between two ideas. One of which is a dark age that has shut down trade and travel almost completely. A world of villages with little contact and a lot of stranger danger. And yes, traders show up very rarely and have items rarely seen by the villagers. I like the idea of each falling back on their own resources, developing on their own tangent and becoming Narmerhttps://www.blogger.com/profile/08635665594860371230noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-48215075259268896612016-10-05T19:00:28.808-07:002016-10-05T19:00:28.808-07:00Great ideas! I have been planning on a resources g...Great ideas! I have been planning on a resources guide for my campaign. This article will help me flesh out the ideas. Come and see us a Back to the Dungeon and say hi! Eldrad Wolfsbanehttps://www.blogger.com/profile/10548814159216189478noreply@blogger.com