tag:blogger.com,1999:blog-8653301951574738973.post3627150078278579005..comments2024-02-28T01:11:56.474-08:00Comments on THE LAND OF NOD: Mystery Men! Gamma ReleaseJohn Matthew Staterhttp://www.blogger.com/profile/02310914386482078369noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-8653301951574738973.post-81099269602669814322011-02-17T21:44:06.692-08:002011-02-17T21:44:06.692-08:00I'm not sure if I've said this already in ...I'm not sure if I've said this already in the comments on an earlier version, but if not:<br /><br />I think it would work better if the default was based on monks rather than fighters ie Armour Class and damage were functions of level rather than of equipment (and then powers can add on to that).anarchisthttps://www.blogger.com/profile/05546197561922726279noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-23430830451975950742011-02-12T18:48:33.348-08:002011-02-12T18:48:33.348-08:00Sorry. Haste was merged into super speed - I'l...Sorry. Haste was merged into super speed - I'll have to edit references to it. In terms of power pools, one can choose to play a scientist or sorcerer to have a pool of XP to spend on ad hoc or prepared powers. My real hope, though, is to create a game simple enough that it can be modified as people like without breaking it. If your players want power pools, there's no reason not to John Matthew Staterhttps://www.blogger.com/profile/02310914386482078369noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-36304727601587252302011-02-12T16:24:42.570-08:002011-02-12T16:24:42.570-08:00"Haste" doesn't appear after "H..."Haste" doesn't appear after "Harm" in the descriptions? I like the simplicity of the rules, but my hero-tweaking players are going to bark about a set EXP build # (given just 3 power tiers and not the familiar savings for power pools or branched specializations).Lee Bhttps://www.blogger.com/profile/06698873084592329937noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-1564018210565495392011-02-09T21:05:51.876-08:002011-02-09T21:05:51.876-08:00Thanks Trey.
Barking Alien - You do nice work, an...Thanks Trey.<br /><br />Barking Alien - You do nice work, and that's a very generous offer. I think I'll have to take you up on that, maybe something to illustrate the city "sandbox" or to illustrate some of the powers. I'll keep in touch.John Matthew Staterhttps://www.blogger.com/profile/02310914386482078369noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-30751379146022964802011-02-09T18:59:34.759-08:002011-02-09T18:59:34.759-08:00Ever-loving blue-eyed tarrasque? Love it!Ever-loving blue-eyed tarrasque? Love it!Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-34077811450905182832011-02-09T16:47:27.229-08:002011-02-09T16:47:27.229-08:00I've been following this pretty closely and wh...I've been following this pretty closely and while I have some ideas that might differ its still a very cool way to do quasi-old school Superhero gaming.<br /><br />Incidentally, if you need any artwork for the final product hit me up. You can see some of my comic book style Superhero illustrations on my blog.<br /><br />Good luck with this. It is Super-Neat!Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-84971524292045973232011-02-09T12:35:37.021-08:002011-02-09T12:35:37.021-08:00I'm still considering that one. Fixing a maxim...I'm still considering that one. Fixing a maximum is at this point easier than going through all the different powers and changing them - some of the powers already use that formulation, so if I downgrade the damage of the others I either have to downgrade them as well or increase the XP cost. For now, I'm going to stick with a max level and see how that plays out. I might still change it.John Matthew Staterhttps://www.blogger.com/profile/02310914386482078369noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-89954918279712012422011-02-09T12:29:58.828-08:002011-02-09T12:29:58.828-08:00I also don't understand how to scale the costs...I also don't understand how to scale the costs of the "Super Strength" type powers. The table gives the 3 different duration costs for +4, but you only have one cost for each of the higher boosts, like +12. Shouldn't each have three values?<br /><br />-DarrenAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-10448809046839889002011-02-09T12:15:30.002-08:002011-02-09T12:15:30.002-08:00THanks, I'm checking it out now. So you decide...THanks, I'm checking it out now. So you decided to still have things like energy bolt do d6 per level and cap at 10? I thought you were considering d6 per 2 levels. The scaling would be better IMHO.<br />-DarrenAnonymousnoreply@blogger.com