tag:blogger.com,1999:blog-8653301951574738973.post463772069668426009..comments2024-02-28T01:11:56.474-08:00Comments on THE LAND OF NOD: Battle of Gaudin's Ford - Round One [Blood & Treasure]John Matthew Staterhttp://www.blogger.com/profile/02310914386482078369noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8653301951574738973.post-8284017007761099422012-06-29T15:50:40.696-07:002012-06-29T15:50:40.696-07:00Ah, ok, I missed the running = normal x 4 movement...Ah, ok, I missed the running = normal x 4 movement. That clears it up perfectly.Andrew Byershttps://www.blogger.com/profile/03507788738117924606noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-23934336329045285902012-06-28T20:40:53.215-07:002012-06-28T20:40:53.215-07:0030 feet would be the orcs normal movement - they c...30 feet would be the orcs normal movement - they can run up to 4 times that. The reflex saves are intended to keep the leader-types from dropping like flies, so I think they went okay. Overall, I'm satisfied - we'll see how the next phase goes.John Matthew Staterhttps://www.blogger.com/profile/02310914386482078369noreply@blogger.comtag:blogger.com,1999:blog-8653301951574738973.post-47493067318869804422012-06-28T17:45:53.698-07:002012-06-28T17:45:53.698-07:00Interesting first round, I like it. How do you fe...Interesting first round, I like it. How do you feel that went? Those Reflex saves sure are powerful/effective, aren't they? Overly so?<br /><br />Is there a typo in the line where you say "Each square on the map represents 5 feet, and the orcs have a 30 foot movement rate. Thundergut has them move at full running speed towards the enemy, so they move 24 squares forward." ShouldnAndrew Byershttps://www.blogger.com/profile/03507788738117924606noreply@blogger.com