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Sunday, February 13, 2011

All Strong!! All Brave!! All Heroes!!

They are the Herculoids!!

After statting out the Arabian Knights, the venemous pao requested the Herculoids. My love of the Herculoids and their bizarre world of Amzot is second to nobody's, so here they are, built with 30,000 XP each ...

ZANDOR
One of the best things about the Herculoids is that they don't seem to have ever explained them - at least not in the old days. Here's my take - Zandor was a brilliant scientist who wanted to get "back to nature", doing so on the primitive planet of Amzot. He took along his wife and son and a few creatures (part of Project Herculoid) created in his laboratory. The Herculoids are equal parts nature and science. This is the best explanation I can come up with for a guy who lives in a tree yet clearly understand high technology, and who fights using a sling shot and exploding rocks - rocks which also seem to be produced by Tundro. Moreover, if the Herculoids are just alien animals from Amzot, why don't we ever see any other of their kind roaming about?

Adventurer* Lvl 12
Str 4 | Dex 16 | Con 4 | Int 5 | Wil 4 | Cha 2
HP 64 | AC 16 | Spd 0 | XP 23,400

Powers: Heroism I-L, Super Dexterity (+6)-P
Gear: Shield, sling, 10 stones (treat as grenade)

* Okay, I just got through saying that I think Zandor is a scientist, and then I go and make him an "adventurer" instead of "scientist" - why? The scientist class in MM! is good for modeling characters that use lots of scientific gadgets, and often different gadgets in different adventures. Zandor doesn't, so I'm making him a member of the adventurer class with scientist as his background/occupation.

DORNO (Sidekick of Zandor)

Adventurer Lvl 4
Str 4 | Dex 6 | Con 4 | Int 1 | Wil 2 | Cha 1
HP 32 | AC 11 | Spd 2 | XP 3,000

Powers: None
Gear: Sling, stones (treat as grenade)

IGOO, Rock Ape

Adventurer Lvl 9
Str 11 | Dex 4 | Con 11 | Int 1 | Wil 3 | Cha 3
HP 87 | AC 15 | Spd 2 | XP 12,400

Powers: Armor-P, Enlarge Person-L*, Stoneskin-P, Super Constitution (+6)-P, Super Strength (+6)-P
Gear: None

* Based on the fact that Igoo manages to be about twice the height of Zandor in some scenes and then about two or three times bigger in others. When presented with sloppy editing - make it a power!

TUNDRO

Adventurer Lvl 10
Str 12 | Dex 2 | Con 12 | Int 2 | Wil 5 | Cha 2
HP 92 | AC 14 | Spd 2 | XP 17,400

Powers: Armor-P, Elasticity (Legs)-L, Force Missile-P, Shield-P, Super Constitution (+6)-P, Super Strength (+6)-P
Gear: None

ZOK, Space Dragon

Adventurer Lvl 8
Str 9 | Dex 11 | Con 10 | Int 2 | Wil 2 | Cha 1
HP 66 | AC 17 | Spd 3 | XP 10,000

Powers: Armor-P, Energy Ray (4d6)-P, Fly-P, Super Constitution (+6)-P, Super Dexterity (+6)-P, Super Speed (+1)-P, Super Strength (+6)-P
Gear: None

GLOOP

Adventurer Lvl 5
Str 2 | Dex 17 | Con 4 | Int 2 | Wil 4 | Cha 3
HP 49 | AC 15 | Spd 2 | XP 5,400

Powers: Elasticity-P, Jump-L, Resist Energy (Electricity & Fire)-P, Super Dexterity (+6)-P
Gear: None

GLEEP

Adventurer Lvl 5
Str 1 | Dex 12 | Con 6 | Int 1 | Wil 5 | Cha 2
HP 43 | AC 14 | Spd 2 | XP 5,400

Powers: Elasticity-P, Jump-L, Resist Energy (Electricity & Fire)-P, Super Dexterity (+6)-P
Gear: None

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Image by Nelson Daniel

4 comments:

  1. Awesome! I love the Herculoids. But no Tarra?

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  2. Trey - yeah, I should have probably done Tarra, but in terms of the cartoon, she didn't do a whole lot ... I'd probably go "normal human" on Tarra.

    Schmeer - Oh yes indeed - awesome work.

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  3. Interesting but not the origin I would have given them.

    Zandor is no scientist, seeming more like Tarzan most of the time. I always thought of Azmot as either a Gamma World-like future Earth or that Zandor and his family were descendants of space explorers who crashed on Azmot.

    Are you sure we've never seen others like the Herculoid creatures? I could've sworn there was an episode with a female Tundro. Also, Gloob and Gleep are the same species. Why would Zandor bioengineer two of that one and not the others?

    ReplyDelete