Saturday, March 26, 2011

Introducing Grumm of Redbluff

I'm lucky enough to be playing in Solomoriah's play-by-post Redbluff campaign right now using the Basic Fantasy RPG rules - one of my favorites, and the first retro-clone I ever owned. We're using some of the alternate rules and currently have a party consisting of a half-orc fighter, halfling thief, dwarf cleric and elf magic-user/thief. Just for fun, you can view my character, Grumm, below. He's currently locked in battle with some wench-stealing kobolds, and though he has taken some serious wounds he's pressing his attack!

And if you haven't yet discovered BFRPG, for crying out loud go check it out!

DM: Solomoriah
Player: John Stater

Character: Grumm
Race: Half-Orc
Class: Fighter
Age: 14
Height: 5'8”
Weight: 190 lb
Eyes: Yellow and beady
Hair: Black bristles

Level: 2
Experience: 3000

Strength: 17 | +2
Intelligence: 15 | +1
Wisdom: 8 | -1
Dexterity: 14 | +1
Constitution: 13 | +1
Charisma: 15 | +1

Alignment: Neutral
Languages Known: Common, Orc

Hit Points: 16
Armor Class: 16 (Chainmail, +1 Dex)
Attack Bonus: +2 (+4 melee, +3 ranged)

SAVING THROWS
Death Ray or Poison: 10 (+1 vs death ray and poison)
Magic Wands: 12
Paralysis or Petrify: 14
Dragon Breath: 15
Spells: 16

SPECIAL ABILITIES
Darkvision 60 ft
+1 reaction with medium humanoids

EQUIPMENT
Chainmail (60 gp)
Shortbow (25 gp)
Quiver (1 gp)
… 10 arrows (1 gp)
… 1 silver arrow (2 gp)
Dagger (2 gp)
Pole Arm – Glaive (9 gp)
2 small sacks (1 gp)
Rations (dry, one week) (10 gp)
Whetstone (1 gp)
Waterskin (1 gp)
Rope (hemp, 50') (1 gp)
12 iron spikes (1 gp)
Clothing (4 gp)

Money: 1 gp
Encumbrance: 82 lb
Movement: 20' LL, 10' HL
Initiative: +1

WEAPON SUMMARY
Shortbow: Range 50/100/150; 1d6 damage
Pole Arm: 1d10 damage
Dagger: 1d4 damage

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