MYSTERY MEN!

Mystery Men! is a rules-lite superhero role-playing game based on the original fantasy role-playing game rules. Mystery Men! is designed to let you create characters quickly and get right into the crime fighting. It features artwork of several public domain heroes and villains by Rick Hershey. The final rules include a sample setting called Shore City and a sample scenario. The game is currently going through a revision, and will soon be available in a PDF and book by Fat Goblin Games.

Mystery Men! Posts

Excellent Random Power Generator at Mutants & Magic!
A kind review of the game at Puzzled Vikings

Download Super Awesome Mystery Men! Character Sheets by Paul Fini


14 comments:

  1. Where can we get Q&A about the rules on the game answered?

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    1. You can ask here or on the forums (see the sidebar to the right for a link to the forums).

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  2. When is the new version going to be available on Lulu for print buyers btw the link for Fat Goblin has noting on the pdf...

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    1. It is still in layout with Fat Goblin - I don't have a definite date of release.

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  3. In the .pdf of Mystery Men! I just printed out, there seems to not be any rules for Character Flaws, although the sample heroes have them. Is there anywhere where you have codified how these work? I love the book btw, and am planning on introducing my gaming group to the game soon. :)

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  4. A flaw isn't attached to a character, but rather to a power to cut the cost of the power in half. An example would be the Green Lantern's power ring not working on yellow objects, or Superman's powers being negated by Kryptonite, or investing a power in an item (because the item could be destroyed or taken away) or limiting the number of times a power could be used per day. There are no limits here other than the player's imagination and the mastermind's approval.

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  5. "Flaw: Double damage from cold or water". This clearly is on the character, not a specific power.........

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  6. Ah; got it.

    A second question: a PC once built and earning experience points- do they designate earned EXP into two pools, one for advancement in level, and one for new powers; or do they keep everything in a single pot? If so, how does that work? Or is it that once a PC is generated, they can't develop new powers?

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    1. You could actually do it either way. I usually just allow people to keep a single total, and to spend XP when they want, so long as they don't spend so many XP that it would drop them a level.

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  7. Hey there! I just wanted to let you know again how much I enjoy this game. I took a few minutes today to create a low-level villain for my setting and posted it on my G+ Page. I thought you may enjoy a gander... There will most certainly be more coming soon.

    https://plus.google.com/u/0/communities/108195839852986000745

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  8. I tried to download Mystery Men! but the link is broken. I'm not even sure Lulu is still carrying your book (I did a search for it and nothing Mystery Men!-related came back in the first few results).

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  9. Yes, it's unavailable at the moment. I've licensed it for a revised edition to someone else, but they're having some production issues. Hopefully it will be back soon. The license lasts until next year, so it will be back eventually.

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