1. Bible Belt: This wide leather girdle is studded with large (4”-diameter) medallions depicting in relief the faces of seven saints, spaced evenly around the belt. Around the waist of a neutral character, it provides a constant protection from evil effect, but also utters constant corrections for sinful behavior. Around the waist of a chaotic character, the belt constricts for 1d4 damage per round until removed, all while the faces issue forth howls of rage (potentially attracting wandering monsters). Around the waist of a lawful character, the belt acts as it does around the waist of a neutral, plus the faces chant (per the spell) during combat.
2. Sun Belt: The sun belt is a wide belt of polished brass. The surface of the belt writhes with the red whorls of the Sun’s surface. It grants the wearer immunity to fire and throws up around them a zone of withering heat (5’ radius) that inflicts 1d4 points of damage to plant and cold creatures and makes others uncomfortable (-1 penalty to hit and to AC). During combat, the surface of the belt roils and there is a 1 in 6 chance each round that it emits a solar flare in a 10-ft diameter arc in a random direction: 1 = Front; 2 = Back; 3 = Left; 4 = Right. The flare inflicts 3d6 points of damage to all creatures touched by the flare (saving throw negates). After the belt flares, it goes dormant for 1d6 hours, during which none of its powers are operative.
3. Rust Belt: This belt consists of multiple disks of rusted iron connected by a rusted chain. The character wearing the belt gains the attack form of a rust monster, a power they cannot turn off. In addition, the belt puts out the sub-harmonic vibrations that serve as a mating call to rust monsters, increasing the likelihood of encountering them when underground.
4. Corn Belt: This belt consists of hundreds of colorful, dried kernels of corn attached like beads to a leather belt. The wearer of the Corn Belt becomes as strong as an ox (i.e. hill giant strength), but also as dumb as an ox (intelligence reduced to 3).
5. Borsht Belt: This seemingly innocent leather belt turns its wearer into a Borsht Belt comedian. They have a tendency to complain loudly about things, but their over-the-top humor forces humans, demi-humans and humanoids hearing it to pass a saving throw or focus their attention on the comedian until he’s done with his set.
6. Frost Belt: This belt is composed of interlocking hexagons of silver. When worn, the wearer emits a cone of cold (10-ft long by 5-ft wide at base) each time they open their mouth. Potential damage from the cone of cold accrues at the rate of 1d4 points of damage per turn so long as the person keeps their mouth closed, to a maximum of 10d4 points of damage. As soon as they open it, the cone of cold bursts from their mouth, whether they want it to or not, and the potential damage resets to 0.