Monday, July 25, 2011

Mu-Pan Eastern Encounter VIII

No, all that Target 12 jazz doesn't mean I'm not still writing the next hex crawl. Here are two more sample encounters ...

4604. Cherik, Chan of the Sea: The pleasure barque of the suzerain of the Jade Sea, a sinuous dragon called Cherik, often visits this hex due to its exceptional beauty. The barque looks like a hemisphere of coral-colored metal that can achieve whatever depth its master desires. The hemisphere is 200 feet in diameter and fitted with a massive couch of gold. Two dozen aquatic gargoyles held with 80-ft long bronze chains surround the barque at all times as its protectors. A school of web-fingered mermaids with grey-green skin and billowing crimson hair entertain Cherik and feed him delicate morsels plucked from the sea. Cherik is usually accompanied by his ministers, a brass dragon called Noger and a copper dragon called Kipchech.

A secret door beneath the couch holds a small treasure of 9,685 gp in coins stamped with a spiral pattern and a suit of cursed haramaki-do -3.

| Cherik, Ancient Gold Dragon: HD 12 (96 hp); AC 2 [17]; Atk 2 claws (1d6), 1 bite (3d8); Move 12 (Fly 24); Save 3; CL/XP 15/2900; Special: Fire (90-ft cone, 30-ft wide at base) or chlorine breath (cloud 50-ft long, 40-ft wide, 30-ft hide, save or die), spells as 8th level shugenja.

| Noger, Brass Dragon: HD 7 (42 hp); AC 2 [17]; Atk 2 claws (1d4), 1 bite (3d6); Move 12 (Fly 24); Save 9; CL/XP 9/1100; Special: Fear or sleep breath.

| Kipchech, Copper Dragon: HD 8 (48 hp); AC 2 [17]; Atk 2 claws (1d6), 1 bite (2d10); Move 9 (Fly 24); Save 8; CL/XP 10/1400; Special: Spit acid or breathe slowing gas.

4740. Colossal Skeletons: In a dry cave obscured by tall trees there are three colossal humanoid skeletons. In life, these creatures must have stood 40 ft tall. The bones appear to made of crystal clear glass. Touching a bone brings on a vision of doom that lasts only a moment. For the rest of the day, the person who had a vision must pass a saving throw each time they go into combat or suffer a -2 penalty to hit and make saving throws during that fight.


Image from HERE

1 comment:

  1. Really enjoying this setting. Your description of the barque reads like some immaculately recalled acid trip.


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