October is all about horror, and obviously horror-inspired monsters (i.e. undead). November, to me, is all about fall (or autumn, if you prefer), and I figured I would try to work up a few fall-themed monsters. The reapers last week was one of them, but they also meshed pretty well with Halloween - consider them a transition monster. Today I'm presenting the Gorger!
Most gorgers live in small bands, burying themselves in loose earth while hibernating, and then emerging when the air becomes crisp and the crops are in. They are omnivorous, and even a small group is capable of eating a small village out of house and home.
Gorgers looks like warty, grey trolls with over-sized mouths and ponderous bellies. Their feet and hands are tipped by massive claws (useful for burrowing as well as killing) and their legs are stubby and a bit bandy. They always attack as a group, and though not terribly bright, they are cunning and capable of tactical planning. Most uproot a small tree to use as a double-handed weapon, relying on their claws only if they are unarmed or forced to fight in tight quarters or when they are bent on swallowing an opponent whole.
When a gorger swallows a victim whole, they begin to take on that victim's intellect (though not personality) and skills after 1 round of digestion. Each round thereafter, a gorger gains one level's worth of their victim's skills and special abilities (regardless of alignment restrictions) until they have the same level as their victim. For example, if a gorger swallows a 4th level thief, they would, one round after swallowing them, gain the abilities of a 1st level thief. The next round, they would have the abilities of a 2nd level thief, and then a 3rd level thief in the round after that, until finally capping off as a 4th level thief. These special abilities are retained by the gorger for 1 hour, at which point they fade at the same rate (one level per round) that they were gained. If a gorger swallows a monster, it gains the monster's special abilities after a number of rounds equal to half the monster's hit dice total.
Gorgers regenerate as do normal trolls.
Gorger, Large Giant, Low Intelligence: HD 8; AC 16; ATK 1 weapon (3d4) or 2 claws (1d6) and bite (1d6 + swallow whole); Move 30 (Burrow 15); F8 R11 W12; XP 800; Special - Absorb skills and special abilities, regenerate.