Illustration of leech by Jon Kaufman from the NOD Companion (still in progress) |
Download it HERE!
Thanks again to Arjen - I love being able to supply things like this to the wider gaming community!
Illustration of leech by Jon Kaufman from the NOD Companion (still in progress) |
Where does the formula for generating the classes come from?
ReplyDeleteAre you referring to the original blog post, or to the forumlas in the Excel spreadsheet?
DeleteI meant the Excel spreadsheet. Also, what system is it for?
DeleteLooks like virtual lookups and random numbers - mostly beyond me. As for system - any D&D-ish system would do. I wrote it with Blood & Treasure in mind.
DeleteInstead of making the class random, you could base it off attributes. For example if INT or WIS is the highest then the character is a spellcaster, DEX or CHA = rogue, STR or CON = warrior.
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