This is a combination of player's book and referee's book, with all the classes, races, spells, rules, magic items and info on making dungeons, wilderness, settlements and other planes.
The monsters will be in a second book called, appropriately I think, Blood & Treasure 2nd Edition Monsters. I'm shooting for getting that one up for sale in 1 or 2 weeks - there's some editing to do, and I want to include some mini-dungeons as well.
Anyhow - here's the ad copy for the Rulebook ...
Blood & Treasure is the fantasy role-playing game for people who want to spend less time arguing over rules and more time playing, and the new 2nd Edition continues this tradition.Once the Monster book is finished, I'll jump into updating the NOD Companion, which will be retitled Esoterica Exhumed (and have a few new bits as well) and the Monster Tome, which will be retitled Monsters II. After that, whew - I'll rest.
Compatible with old school games, it strives to be rules lite and options heavy.
You get ...
Thirteen character classes, as well as suggested variations on the existing classes
The classic fantasy races
A streamlined and easy optional feats system
Hundreds of spells and magic items - you can run games for years without running out of new things to try
Optional scientific treasures for those who like science-fantasy
Quick and easy rules for exploration, combat, mass combat, naval combat, strongholds and domains and a simple task resolution system
Guidance on designing dungeons, wilderness, settlements and even the cosmos
Suggestions on converting to other old school systems and changes between the first and second edition
Blood & Treasure 2nd Edition is designed to give you years of enjoyment in just two volumes, this book and the forthcoming Blood & Treasure 2nd Edition Monster book, which features over 600 monsters to challenge players.
Blood & Treasure doesn't want to tell you what kind of fantasy game you should enjoy, it just wants to put all the tools in your hands and let you play YOUR GAME, YOUR WAY
Then I'll get busy on finishing up the next issue of NOD and writing some shorter books and some blog posts.
Purchased! LOVE it...a substantive update to an already-excellent OSR RPG. Can't wait for the next two books.
ReplyDeleteJust picked it up! I'm curious, why did you decide to forgo the special abilities of magic items (such as holy, bane, etc?) Or did you just roll most of those into new items?
ReplyDeleteI did it to streamline the treasure system and magic items, keep the tables smaller and simpler - essentially to use a scheme more in keeping with old school games than new school. Many of those abilities were turned into specific magic items.
DeleteIf you think on it, only 3e D&D did the special abilities thing (maybe 4 too, but I never played it). 5th edition went back to the classic way as well. Regardless, looking forward to the monsters - I hope you've added some new ones as well!
DeletePersonally, I'd love to see the Kherubim and Celestial Fey get expanded a bit
DeleteWhich are the main differences with 1st edition B&T?
ReplyDeleteStay tuned - I'm going to do my next post on those changes - wanted to keep this one relatively short and sweet.
Deletethanks!
DeleteI just received my copy of the hard cover yesterday. Everything looks great. I really appreciate your efforts.
ReplyDeleteGreat - glad to hear it.
DeleteI just got my hardcovers of the two books. Very nice work here. The covers are fantastic and your work in these books was a job well done.
ReplyDeleteI just got my hardcovers of the two books. Very nice work here. The covers are fantastic and your work in these books was a job well done.
ReplyDeleteThank you sir!
Delete