How the time does fly, and the world robbed of my nonsense for a couple weeks while I prepared nonsense of another sort.
Here's a quick rundown - finished editing the B&T Monster book - yay! - so I should get it up for sale soon. Just need to work in the changes, fix some images, etc. This could be a rough week for my mom, so I have no idea how much RPG work I can get done, but the last weekend was productive, so we'll see. I'm also about half-way there on NOD 30. I've been so into writing rulebooks the last few months I'm really missing writing the fun stuff.
In the meantime, here's a little half-baked idea for gaming fun ...
The Animorph
The animorph can change into an animal.
Skills
Animorphs are skilled at handling animals and riding (which they can do with no riding equipment at no penalty).
Abilities
An animorph can shift shape once per day per level (and shifting shape means from one form to another, but not back - that counts as a different shift), can only take the form of natural animals, and cannot take an animal form with more Hit Dice than they have levels. While in animal form they retain their own mentality (though not the ability to speak) and current hit points, but make attacks as though they were that animal (i.e. as a monster, with no bonuses for Strength or Dexterity, multiple attacks if the animal has them, special abilities if the animal has them, etc.) rather than as a character.
Animorphs gain an additional +1 bonus to save vs. polymorph and other transformations. They are immune to lycanthropy.
3rd level animorphs can speak to animals (non-magically). 6th level animorphs can also take the shape of giant insects, provided they do not normally have greater than animal intelligence.
Animorphs can deal damage to monsters only hit by silver or magic weapons if they have more levels than the monster has Hit Dice.
At 9th level, animorphs begin attracting animal friends. At each level from 9th to 12th level, an animorph attracts a number of HD of animals equal to their level (thus 9 HD of animals at 9th level, another 10 HD of animals at 10th level, etc.) These animals serve faithfully, but if killed are not replaced. The animorph can add these animals all at once, or over time, and they can only add animals native to the environment in which they currently reside.
Animorphs are wanderers - they cannot construct a stronghold of their own, though they can reside for up to a month at the stronghold of an ally, or in a village (but never a town or city).
Other Info:
RQ Wisdom 13+, Cha 11+
HD d6 (+2 hp per level after 10th)
W/A Can use light weapons, can wear up to leather armor (but must remove it to take animal shape)
ATK As druid
SV As druid
XP As fighter
Edit: Added a bit about hit points and such - nothing major
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