Thinking about the "all weapons do 1d6 damage" rules, I thought it might be useful to come up with some other reasons why one might choose one weapon over another and came up with the following. You'll notice that I didn't differentiate between long swords and short swords. It seems to me if all weapons are going to do the same damage, you only need to differentiate between forms rather than small differences between weapons with the same basic form.
And just for fun, consider it Open Game Content.
Axe/Curved sword/Pick/War hammer: +1 to damage due to all of the wielder's force being concentrated on a small cutting edge or piercing point
Bow: -1 to hit (difficult to learn) but attacks twice during a round (on normal initiative and at end), +1 to damage due to all of the wielder's force being concentrated on a small cutting edge or piercing point
Club/Staff: Nothing special
Crossbow: +1 to damage due to all of the wielder's force being concentrated on a small cutting edge or piercing point
Dagger: Always lose initiative against longer weapons, but +1 to hit due to the greater versatility that comes with multiple angles of attack
Flail: Ignores shield bonus to AC, +1 to disarm attacks because of the chain
Javelin/Throwing spear: Nothing special
Mace: Nothing special
Sling: Nothing special
Spear/Lance: Always win initiative against shorter weapons
Sword: +1 to hit due to the greater versatility that comes with multiple angles of attack
Two-handed axe/Pole arm: +2 to damage due to all of the wielder's force being concentrated on a small cutting edge and the heft of the weapon
Two-handed sword: +1 to hit due to the greater versatility that comes with multiple angles of attack, +1 to damage due to the weapon's heft
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Metal weapons (other than dagger) require a strength score of 9 or higher to wield properly, otherwise -1 penalty to hit.
Two-handed weapons (including bows and crossbows) require a strength score of 13 or higher to wield properly, otherwise -2 penalty to hit.
I'm not so much a fan of the all 1d6 idea, but I like what you've made of it.
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