
Hitchcock, at one point, discusses the concept of suspense in film. He stresses that it is important for the audience to be aware that a momentous or terrible event is going to occur and when it is going to occur, and, of course, for the characters to be unaware. Simply blowing up a bus generates surprise, which fades fairly quickly for the audience. Letting the audience know the bus is going to explode - and that the people on that bus have no idea they're about to die or be injured - creates a suspenseful situation that can last for several minutes.
In role-playing games, the players are both the audience and the characters. I think Referees mostly use surprise - "Black Dougal gasps 'Poison!' and falls to the floor" - with a bit of mystery thrown in by some of the old stand-bys - will the statue come to life and attack? does the lock contain a spring-loaded poison needle? etc.
My question is: Has anyone ever used suspense as Hitchcock defined it? For example, letting the player's know that in 5 rounds the ceiling is going to collapse, but reminding them that their characters are unaware of this and must proceed with their fight against a gang of hobgoblins. I'd be interested to know how such a situation worked out.
I haven't, but now that you've suggested it, I think I'll give it a try.
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