Tuesday, October 12, 2010
On Western Venatia - Part Seven
1206. A massive carcharadon patrols these waters, always watchful for a foundering cog or lazy galley slung low in the water.
| Carcharadon: HD 8 (40 hp); AC 6 ; Atk 1 bite (1d8+4); Move (Swim 24); Save 8; CL/XP 8/800; Special: Feeding frenzy.
1209. On a lonely hill overlooking a quiet meadow of purple cone flowers and alyssum there are the remains of a villa. The villa belonged to Calyn, a well-respected soldier of Nomo, adopted human son of a noble elf family. All that remains of the villa is a cobbled court-yard and a single stone wall. The wall carries the faded remains of a fine mosaic showing children at play and stately men and women watching them and drinking from black, horn-shaped cups. In the center of the courtyard there is a fountain carved from rugged limestone with fittings of green copper. Should one sit on the side of the fountain and ask a question, the fountain will respond by singing an ancient legend (per the spell Legend Lore) in a fine tenor.
1219. An old chimae lives in a cave overlooking a boulder-stewn plain. The chimae has the body of a giant goat, the head of a lion and a serpent tail and answers to the name Chalos. Chalos often comes to the river to hunt.
Treasure: 1,890 sp, 1,500 gp, brass collar worth 300 gp and hepatizon and turquoise pendant worth 1,000 gp.
| Lion Chimae: HD 9 (34 hp); AC 3 ; Atk 1 bite (1d10) and 1 stinger (1d6); Move 12 (Climb 9); Save 6; CL/XP 10/1400; Special: Poison sting causes paralysis.
1222. By the side of the imperial road you spot a fawn sitting next to a gnarled, old stump. From the way its swaying, the fawn looks as though its been injured. A close inspection reveals that the creature is, in fact, a wolf-in-sheep's-clothing, a sort of wilderness mimic.
| Wolf-in-Sheep’s Clothing: HD 9 (35 hp); AC 2 ; Atk 3 tentacles (1d4); Move 1; Save 6; CL/XP 10/1400; Special: Grab, surprise on 1-4 on d6.
1239. One might stumble across the body of a wolf, freshly killed, it seems, with a hand axe that still sticks in the creature’s side. If the axe is removed, the wolf’s skin leaps from the body and glides into the woods. For one week thereafter, the adventurer’s hear the howls and footfalls of a wolf pack, but encounter no random monsters in the woods.