Saw a neat illustration today at Super Punch by Kelly Tindal that I had to share ...
Naturally, something this grand must have some stats:
Medium Construct; Chaotic (CE); Average Intelligence; Solitary
HD: 10 (50 hp)
ATK: 2 claws (1d4), bite (1d6 + energy drain) and snakes (1d4 + poison III)
SV: F 10, R 10, W 10
XP: 2,500 (CL 12)
A patchwork monster is perhaps the highest expression of the golem maker's art, as it is composed not of bits of humans, but of humanoid monsters. More importantly, the maker of a patchwork monster must preserve the special abilities of the creatures he uses. The traditional patchwork monster uses components from a medusa, werewolf and vampire
A patchwork monster's gaze turns people to stone for 1d6+1 days. A Fortitude saving throw negates this power. If a patchwork monster uses a special grapple attack with its bite, it can sink its fangs into a victim and drain blood, dealing 1d4 points of constitution damage, and gaining 1d6 temporary hit points for itself.
Special Qualities: Weapon resistance (silver weapons), immune to energy damage and drain, ability damage and drain and fatigue