Thursday, January 31, 2013

Star Fish from Outer Space - The Asterions

I promised stats (well, I promised to have them yesterday, so bad on me) for these ladies and gents, so here they are!

Star Mother
Huge Aberration, Neutral, Average Intelligence; Solitary

HD 12
AC 16
ATK 2 slams (2d6 + poison II)
MV 20, Climb 20
SV F 6, R 9, W 7
XP 1200 (CL 13)

Star mothers are huge, 5-armed starfish-like creatures. They are capable of planeshifting once per week, and use this ability to invade new domains. A star mother is surrounded by a 60-ft. radius aura that has the same effect as the eyebite spell.

Special Qualities: Magic resistance 25%

Starling
Tiny Aberration, Neutral, Average Intelligence; Clutch (2d6)

HD 0
AC 14
ATK 1 bite (1 + poison I)
MV 10, Climb 10, Fly 40
SV F 19, R 16, W 13
XP 50 (CL 1)

Starlings are the tiny offspring of the star mother. They look like 5-armed starfish with transparent flesh (acts as natural improved invisibility). They rarely enter combat, preferring instead to sneak up on victims while they are sleeping. They then attach themselves to a spot just beneath the base of the neck, and easily hidden by clothing, and use their magical powers to dominate their victims (per dominate person as a 6th level spellcaster). The dominate ability requires the monster to be in contact with its target.

Star Warrior
Medium Aberration, Neutral, Average Intelligence; Gang (1d8)

HD 4
AC 15
ATK 2 slams (1d4 + poison II) and bite (1d6)
MV 20, Climb 20
SV F 14, R 14, W 11
XP 400 (CL 5)

The star warriors are the 7-armed rank and file of the asterion armies, bred from humanoids that have been altered by the weird chemistries of the starlings. Each star warrior has a large, central eye that can, once per day, emit a ray 120 feet in length (Reflex save to avoid). The eye's color corresponds to the type of ray, which you can roll randomly for each gang of star warriors:

1. Color spray (as the spell) - golden-brown eye
2. Energy missile - cold (as the spell) - violet eye
3. Hold person (as the spell) - emerald green eye
4. Magic missile (as the spell, 1 missile) - icy blue eye
5. Sleep (as the spell, 1 target) - deep maroon eye
6. Slow (as the spell) - vibrant crimson eye

Star Lord
Large Aberration, Neutral, High Intelligence; Command (1d4)

HD 8
AC 16
ATK 2 slams (1d6 + poison II) and bite (1d8)
MV 20, Climb 20
SV F 10, R 11, W 8
XP 800 (CL 9)

Star lords are 11-armed asterions who serve as the commanders of the star warriors. Their multifaceted central eyes can fire off all the various rays common to the star warriors, each once per day. They can levitate at will.

Special Qualities: Magic resistance 15%, levitation

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