Tuesday, April 27, 2010

Pars Fortuna

After spending some time with a host of random generators, I've made a few decisions about Pars Fortuna ...

First, the random classes were too random. I might go with race as class and use boons to let people tweak their characters in interesting ways. If I go race as class, I'll probably aim for nine to twelve races.

I found a random kaiju generator and might use them as "god-beasts" - challenges for high-level characters.

Magic item categories are also taking shape. I might replace potions with herbals (the most common magic items found), then have Weapons, Armor, Weird Science, Staves, Jewelry and Clothing.

I'll definitely introduce a random setting - at least a starting setting. I'm not sure how far I'll go with it (since Nod gives me plenty of setting to write), but it might be a multi-cultural town surrounded by a variety of wilderness, some random encounter tables and maybe some simple adventure seeds or suggestions.

1 comment:

  1. Awesome stuff, love to see the end product and thanks for telling me about that game im hooked.


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