After spending some time with a host of random generators, I've made a few decisions about Pars Fortuna ...
First, the random classes were too random. I might go with race as class and use boons to let people tweak their characters in interesting ways. If I go race as class, I'll probably aim for nine to twelve races.
I found a random kaiju generator and might use them as "god-beasts" - challenges for high-level characters.
Magic item categories are also taking shape. I might replace potions with herbals (the most common magic items found), then have Weapons, Armor, Weird Science, Staves, Jewelry and Clothing.
I'll definitely introduce a random setting - at least a starting setting. I'm not sure how far I'll go with it (since Nod gives me plenty of setting to write), but it might be a multi-cultural town surrounded by a variety of wilderness, some random encounter tables and maybe some simple adventure seeds or suggestions.
Awesome stuff, love to see the end product and thanks for telling me about that game im hooked.
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