Animal | Speed | Pack Load | Draught Load | Work Day | ||||
Ass * | 4.0 | mph | 150-175 | pds | 900 | pds | 15-16 | miles |
Camel | 2.5 | 300-600 | 1000 | 20 | ||||
Dog * | 6.5 | na | 160 | 60 by sleigh | ||||
Elephant | 3.5 | 800-1200 | 8000 | 15-20 | ||||
Horse | 4.0 | 250-400 | 350 | 15-16 | ||||
Human | 2.5 | 40-80 | 120-150 | 4-8 | ||||
Llama * | 2.5 | 65-125 | na | 12-18 | ||||
Mule | 4.0 | 150-300 | 500 | 15-16 | ||||
Ox | 2.2 | 160-200 | 300-500 | 4-6 | ||||
Reindeer | 18 | na | 300 | 50-100 by sleigh |
Note: Since Sir Garnet didn't campaign in places where some types of beasts of burden were in common use, we've added a few of these, as indicated by an asterisk. Pack Load includes weight of the pack; Draught Load includes that of the vehicle; na, not applicable for military usage.
Thought I add to this - the work days, in NOD hexes, would work out to ...
Ass: 2 to 3
Camel: 3
Dog: 10 (by sleigh - impressive)
Elephant: 3
Horse: 2 or 3
Human: 1
Llama: 2 or 3
Mule: 2 or 3
Ox: 1
Reindeer: 8 to 16 (again, by sleigh wow!)
The sleigh pulling animals are quick - could be a good magic item - a sleigh that makes its own snow. We usually went by the rule of thumb of 1 hex on foot, 2 by mount, which isn't too far off, though maybe 1 hex on foot, 3 by mount is better.
Military load is AFAIK "safe load for rugged terrain". Same could be said of speed. I guess all those stats (esp. the "Work Day") can be improved hugely by pushing the animal to strain itself. Possibly to death. :/
ReplyDeleteOf course, once the animal dies, its draught load and work day really fall off.
ReplyDelete