Now back to our regularly scheduled post ...
How many readers do yard work or putter around in the garden? If not, I highly suggest it, because it gives you time to think and create.
|B&T Ranger by Jon Kaufman|
So, working off of ideas I've seen floated around by Zak Smith and Jeff Rients and possibly others, I thought I might help those Referees out. Obviously, if a Referee is exluding material based on the theme of his or her campaign, I can't read their minds and help with that. But, if they want to exclude things based on the edition it showed up in, that I can handle.
The idea is simple. I'm using three categories of material:
Classic: For me, this is the material that showed up in the three original books and material from the "basic" game written by Holmes and expanded by Moldvay, Cook and Mentzer. So, the four basic classes (yes, of course you don't have to use the thief), the human, elf, dwarf and halfling, the old stand-by spells and the old stand-by monsters.
Advanced: This is the stuff from the original supplements as well as the first edition of AD&D. Material (i.e. classes, races, spells and monsters) that is "advanced" will be marked with a little black diamond next to the name.
Expanded: This is the stuff that showed up in the 2nd and 3rd editions of the game, from feats to sorcerers to tieflings to grey renders. Expanded material will be marked with a little black circle.
So, if a Referee just wants to run a "classic" campaign, he can tell the players to avoid any race, class or spell marked with a diamond or circle. Likewise, those who want an "advanced" campaign can caution players not to attempt to use materials marked with a circle. Simple and, I think, not too intrusive. Let me know what you think ...
Inclusivity is nice, but it poses some problems. For all intents and purposes, I am finished writing Blood & Treasure and it looks like it's coming in around 300 big fat pages. That's a sizable book, and not to some peoples' taste. So ...
How about I produce three books?
One will be a 300 page monster with everything in it. This should run in the $30 range.
The other two will be divided into a Player's Guide with the classes, races, spells and basic rules (combat, skills, saving throws, etc.) and a Referee's Guide with monsters, treasure and info on creating and running adventures and campaign worlds. These would probably sell in the $15 range.
My only worry here is that somebody could accidentally buy all three and waste some of their hard earned money.
Again, let me know what you think.