|No love for the RC?|
Naturally, the slaad and modrons have to be re-cast. The slaad are going to become the xaoc and retain their rubbery toadness, but with a dash of Lovecraft's moon monsters and CAS's Tsathoggau thrown in for good measure.
The modrons are going to become the polyhedroids - something I've already put together and should translate pretty easily. I picture them as skittering around in the space between dimensions, maintaining the mechanics of the universe and sometimes intervening when powerful adventurers insist on screwing with the intricate balance.
I had thought about rebranding them as the Abraham Merritt's metal monsters, but I might just include them as well - they're pretty awesome.
The hengeyokai are legendary and pretty easy to work with, and yeah, I'll make sure there's a blurb on playing them as characters.
By far, the most response was for Fiend Folio monsters, and I'm wondering if that book doesn't form a dividing line in the hobby. Plenty of people hate it, but I'm one of the folks who love it and, frankly, wouldn't play a game without it. I just run those kinds of games, I guess.
There was no response for the old Rules Cyclopedia, i.e. the "basic" Dungeons & Dragons line. Were the only unique, cool monsters in that book the nightshades, who already made it into the SRD? Or maybe I just didn't attract enough fans of the old line to comment on the thread. I don't know, but I'd love to hear some thoughts on the old D&D monsters that made it distinct from the AD&D line.