Friday, July 26, 2013
De Plancy's Spellbook [ACTION X]
Since lots of gamers are acquainted with de Plancy's work, I thought the spell list I extracted from it would be of interest ...
Cure Light Wounds
Protection from Evil
Detect Thoughts (ESP)
Improved Phantasmal Force
Speak with Animals
Cure Serious Wounds
Speak with Dead
Contact Other Plane
Song of Discord
Find the Path
* New Spell
While most of the supernatural ability granted by these demons were easily converted into an existing spell, a few were not. I haven't written these spells up officially yet, but the following will give you a brief idea:
Knowledge: Gives the conjurer expert knowledge in one particular skill.
Numismatize: Turns raw metal directly into coins.
Putrefy: Causes a wound to become ridden with worms and rot.
Raise Tower: Sort of a variation on the magnificent mansion spell; this one raises a stone tower with an armory full of weapons.
Reveal Secrets: Like ESP, only it plucks the secrets from one person's mind and shares them with all people nearby.
Transmute Liquid: Transmutes one liquid into another, i.e. water into wine, wine into blood, etc.
Transmute Metal: Transmutes one metal into another, i.e. lead into gold.
Water Tell: Variation on stone tell; in de Plancy, one couldn't talk to rocks, but they could talk to rivers.