Sunday, December 25, 2011
Merry Christmas from the Land of Nod!
(Well, okay, the Santa image to the right is kinda steampunk, so I guess there's a little something geek related).
(And I said pixels, and that's a bit geeky.)
Oh - what the heck ...
Flying reindeers are more than just magical beasts - they are cherished creatures of the forces of Law. They appear as large, handsome reindeer with a golden tinge to their fur and a crystalline sheen to their antlers. They are uncommonly intelligent and immensely patient, though they fly into battle with creatures of chaos at the drop of a hat. The most famous of the flying reindeer are part of the team used by Saint Nicholas to make his one-per-year trip around the world to deliver gifts and tokens to all the Lawful boys and girls in the world.
Flying reindeer are capable of using the following spells: At will - detect evil, sanctuary; 3/day - haste; 1/day - time stop. They are always under the effect of a protection from evil 10-ft radius spell.
FLYING REINDEER: HD 6; AC 3 ; Atk 1 gore (2d6) and 1 bite (1d4); Move 15 (Fly 36); Save 11 (9 vs. abilities of chaotic creatures); CL/XP 11/1700; Special: +1 or better weapon to hit, immune to cold, turn undead as 10th level cleric, spells, smite evil 1/day (double damage if gore attack is successful, forces demons and devils to save or be thrown back into Hell), magic resistance (15%).
Image from Golden Age Comic Book Stories