|My original map of the region*|
Upon the disappearance of the Emperor of Nomo and the subsequent decline and fall of that empire, the tributary city-states of the Motherlands sought to claim a portion of their old master’s power. This was first attempted in a series of ineffective wars, as no one city-state was powerful enough that it could best its rivals, separated as they were by vast tracts of wilderness.
Begrudgingly, the aristocracy was forced to turn to “vulgar commerce” to rake in the gold, chartering adventurers to delve into the underworld and merchants to ply the seas or take caravans through the wilderness. The city-state of Guelph really got the ball rolling by their establishment of Port Janus at the midway point in Mother Ocean between the eastern landmass and western landmass. From there, they skirted the Blustering Main and founded the colony of Argentum in Hybrasil, discovering rich veins of silver, gold and electrum.
As the Guelphlings moved this metal back home, the filibusters of Tremayne began sallying forth from their normal haunt, the Tepid Sea, and conducting piracy on the high seas. With the galleons of Guelph so harried on Mother Ocean, the merchants of Antigoon were able to move through Mother Ocean and through the stormwracked Blustering Main to found their own trading post in what came to be called Dweomer Bay, after the strange magical radiations of that landscape.
These colonists, scalawags, adventurers, roustabouts and ne'er-do-wells have much to fear, though. By land, the fey and the wild elves harry them at every turn; many a trapper has survived a bear attack only to perish under the gnarled foot of a treant, who marks the occasion with no more than a casual shrug of its woody shoulders and a scrape of the foot on a handy boulder. By sea, an ancient empire has arisen "from the silt" - the aquatic elves of Atlantis desire to expand their empire on land, and seek to choke off the commerce that is Dweomer Bay's lifeblood.
Wild elves, cunning fey, avaricious Atlanteans, dangerous elven ruins ... there's plenty to see and do in the Virgin Woode.
* I just recently resurrected an external hard drive that had a ton of my original work on the Land of Nod! So excited!
Sounds cool, looking forward to seeing it detailed.ReplyDelete
Nice map, I like ye olde timey look. I like the concept of early Americas colonialists vs. the native fey, plus pirates cruising about. Very interesting mix of ideas.ReplyDelete
Very cool! Was that map inspired by the Virginia coastline? The Chesapeake bay isn't very pronounced there, but it reminds me of an early map of the area around, say, Jamestown.ReplyDelete
Inspired by the Chesapeake Bay, yes, but only inspired. I was going for that mid-Atlantic feel.Delete
neat idea and map. I look forward to seeing more of it.ReplyDelete