... every game of D&D I ever played was MST3K the RPG.
After all, what is MST3K but three guys making fun of a movie. Every game I've ever played in is a group of people both playing the game and making a running funny (well, sometimes funny) commentary on the game we were playing. How do we turn "making fun of each other" into a game? Rules!
Rule #1 - The DM is the audience
Rule #2 - When the DM laughs, the player who made it happen earns XP
Smirk ... 10 XP
Snicker ... 100 XP
Guffaw ... 250 XP
Belly Laugh ... 500 XP
ROFL ... 750 XP
Releases a beverage from mouth or nose ... 2,500 XP
Players can also earn 1,000 XP for singing an impromptu song about something in the game and getting applause from at least 60% of the people at the table
Players use the fighter's XP level advancement table. Players get the following special abilities:
Level 1 ... nothing
Level 2 ... gets most comfortable seat at the table, if highest level player
Level 3 ... can make the lowest level player fetch them a snack or drink, once per session
Level 4 ... can add a bit of narrative that benefits his or her character in a small way (once per character life)
Level 5 ... can re-roll a failed dice roll (once per character life)
Level 6 ... can make the DM re-roll a successful dice roll (once per session)
Level 7 ... player is immune to fire (trust me)
Level 8 ... can add a bit of narrative that benefits his or her character in a big way (once per character life)
Level 9 ... player gets the right to build a stronghold out of couch cushions and pillows and must be referred to as Lord or Lady by the other players
In theory I like it, but it only works if your players are all roughly equally funny. You might just be rewarding "that one funny guy" all the time or, worse, the players who aren't that funny will keep trying to be funny to get the same rewards.
ReplyDeleteAt level seven, do you buy the player an asbestos suit?
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