[NEW SPELL]
Alter Voice
Level: Magic-user 0
Range: Personal
Duration: 1 hour
This spell permits you to alter your voice, mimicking another voice you have heard perfectly. It does not enable you to speak another language, of course. The spell also alters your inner voice, permitting you to fool creatures through the medium of telepathy.
(I've watch lots of old movies and TV shows, in which characters have an uncanny ability to duplicate other character's voices, especially over the phone)
[NEW MONSTER]
Zoophytic Mangler
Size/Type: Medium Elemental
Hit Dice: 6
Armor Class: 17 [+1]
Attack: 2 slams (1d8)
Movement: 20
Saves: F10 R12 W12
Alignment: Neutral (N)
Intelligence: Non-
No. Appearing: 1
XP: 600 (CL 18)
A zoophytic mangler is an quasi-elemental creature raised from the sea floor by aquatic mages who have learned the spell. The creature is composed of a core of dead coral. Its exterior is covered with hundreds of beautiful, flower-like living corals. These corals exude a poisonous mist that surrounds the monster to a radius of 20'. Any creature breathing this mist must pass a Fortitude save at -2 or be affected as per Poison III. Those who do save are still sickened, and remain sickened for 1 hour after they leave the monster's presence. This mist works in the open air and underwater.
(Just read a story about a venomous coral that has sickened quite a few folks)
[NEW CLASS]
Knight of Flowers
I drew this! |
They must be good in alignment, but can be lawful good (the Rose Order), neutral good (the Lily Order) or chaotic good (the Daffodil Order).
They are skilled in nature lore and flower arranging, rather than riding
Can detect poison at will, instead of evil
Learns to turn plant creatures and evil fey, instead of undead
Instead of a gaining a special warhorse, they gain the ability to draw special abilities from wreaths of different flowers. The wreath must be woven by a maiden, dryad or nymph, and the magical potency of the flowers lasts for one adventure. The knight of flowers can only wear one wreath at a time:
+1 to hit Evil -- chestnut
+1 to Charisma tasks -- dahlia, daisy, dandelion, plum blossom
+1 to Fortitude saves -- ivy
+1 to Intelligence tasks -- cherry blossom, lilac, pansy
+1 to Strength tasks -- laurel
+1 to Will saves -- gladiolus
+1 to melee damage -- fennel, oak leaf
+2 to save vs. disease and poison -- lily
1 re-roll (d20) per day -- gardenia
Animal Friendship (1/day) -- magnolia
Bane (1/day) -- lobelia
Calm Emotions (1/day) -- bullrush, olive
Charm Monster (1/day) -- orchid
Charm Person (1/day) -- amaranth, carnation, jasmine, chrysanthemum, coriander, honeysuckle, tulip
Color Spray (1/day) -- iris
Command (1/day) -- heliotrope, thistle
Crushing Despair (1/day) -- yellow rose, rue
Cure Light Wounds (1/day) -- Eglantine rose, lotus
Daze (1/day) -- wormwood
Detect Magic (1/day) -- witch-hazel
Disrupt Undead (1/day) -- cypress
Fool's Gold (1/day) -- buttercup
Good Hope (1/day) -- delphinium, peony
Hold Person (1/day -- mistletoe
Inflict Light Wounds (1/day) -- marigold
Light (1/day) -- sunflower
Magic Weapon (1/day) -- red rose
Protection from Evil (1/day) -- baby's breath
Protection from Normal Missiles (1/day) -- heather
Ray of Frost (1/day) -- hydrangea
Silence (1/day) -- white rose
Sleep (1/day) -- poppy
Speak with Dead (1/day) -- asphodel
Surprised on d8 -- begonia
Tongues (1/day) -- balm
Can neutralize poison instead of curing disease
Casts spells from the druid spell list, instead of the paladin list
Otherwise, they have the paladin's special abilities
interesting, thank you :)
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