Monday, October 18, 2010
Random Thought - Character Survivability & Game Design
I started playing D&D when I was 12. My friends and I would spend lots of time trying to roll up awesome characters. This was AD&D, so I'm talking paladins and rangers here. The scores needed to get these characters were pretty hard to achieve, but we managed to do it more often than not using the age old trick of ... cheating! We fudged our rolls to get the characters we wanted, and then we fudged them some more to keep them alive. Scandalous, I know - but there it is. Designing a game to appeal to children (or, God forbid, adults) by making it easier is silly, because children can easily solve the problem of survivability and awesome characters by cheating their little heads off. You don't need to corrupt your rules and throw the system off by making the cheats official - just make your game and let the chips fall where they may. Heck - the only reason paladins and rangers were ever worth cheating to play was because they were so dang hard to roll up fairly.
Something to think about ...