Tuesday, March 22, 2011
Mu-Pan - Encounter IX
0718. A cliffside monastery in this hex was abandoned about 30 years ago when the monks were masacred in an attack by oni-aka goblins. Twenty of the goblins still dwell in the place, though they avoid the shrine. The goblins are led by Iki-Urha, an ogre with rust-colored, heavily creased skin and a bulbous nose.
The monastery shrine was dedicated to the concept of Law. The rear wall of the shrine, which measures 15 feet by 15 feet, is covered with bronze clockworks that approximate the movements of the cosmos - at least those of Nod and the planets Luna, Mercurii, Veneris, Martis and the Solar Sphere. The shrine is protected by four giant, clockwork owls perched on bronze bars that run the length of the shrine.
The goblins and ogre have desecrated the remainder of the monastery. The ogre has a single prisoner, a musician named Zeaho. Zeaho is the last survivor of a party of adventurers that sought out the monastery under the direction of their lawful sohei. Zeaho is a hengeyokai that can assume the form of a hare.
The ogres and oni-aka have a treasure of XXX in a large, locked chest.
| Oni-Aka (20): HD 1; AC 6 ; Atk 1 weapon (1d6); Move 9; Save 17; CL/XP 1/15; Special: Resistance to fire (50%).
| Clockwork Owls (4): HD 4+1 (19, 15, 14, 9 hp); AC 2 ; Atk 2 talons (1d6), bite (1d6+1); Move 6 (F30); Save 13; CL/XP 5/240; Special: Immune to sleep and charm, resistance to cold and fire (50%).
| Zeaho, Hengeyokai Bujin Lvl 4: HP 14 ; AC 9 ; Save 13 (12 vs death & poison); CL/XP 4/120; Special: Follow through. Pipe (a lute).
| Iki-Urha, Ogre: HD 4+1 (17 hp); AC 5 ; Atk 1 tetsubo (1d6+3); Move 9; Save 13; CL/XP 4/120. Tetsubo, nine-ring broadsword (belonged to Zeaho).
Image of bakeneko and tanuki by GENZOMAN at DeviantArt. Much to see in his gallery.
Posted by John Matthew Stater at 8:00 PM
Labels: Legacy DnD, Mu-Pan, Nod, RPG, Ruins-and-Ronin, sandbox, wilderness adventures
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Sorry to post on such an old entry, but how do you use an excel document to randomise treasure?ReplyDelete
If you have the full, everything cool added Excel, you can generate random numbers and combine that with virtual look-ups. So, you make a table, such as:Delete
1 | Gold
2 | Silver
3 | Copper
(The "|" indicates a different column)
Give that table a name (like TREASURE) that matches the name on the worksheet.
Then you write something like ...
That will generate a random number between 1 and 3, and then look at the table named TREASURE and bring back the contents of the second column next to the random number that was generated.
I'm not as gifted as some folks are on Excel, but I know enough to fake it pretty well.
Nice, thanks. I use Excel quite a lot, but literally as a glorified list-making device. I really need to start using it as a randomizing tool.Delete
I now use an excel document to run my online games. All the character sheets are designed to use the random numbers for attacks, damage, saving throws and skill checks. Makes things much easier.ReplyDelete
It's great. There are too few posts out there on the blogosphere, I think, about the nuts and bolts of DMing - the techniques people use for record-making and so on.ReplyDelete
I've thought about getting a few of these excel documents up for download. It's just a matter of finding the time to polish them up a bit.Delete