Tuesday, June 28, 2011
Mu-Pan - Eastern Encounter I
4003. Kappa Lair: Two rocky promontories rise here, home to peregrine falcons. The promontories hide a stony hollow that contains a slightly brackish pond. Small caves in the sides of the rocks hold the bodies of tall humans with oblong skulls covered in platinum leaf and wearing robes of platinum scales. Each such mummy is easily worth 500 gp due to all of this platinum. The brackish water is home to a gaggle of seven kappa who lounge beneath the water’s surface during the day and emerge at night to hunt and cause mischief, for many foreigners believe the promontories to be an excellent campsite and make the mistake of staying the night. The kappa know well enough to leave the platinum-clad bodies alone. Those who disturb the bodies find themselves attacked that night by a luminescent, silvery orb that descends from the sky, attempts to destroy any burglars and then disappears.
4038. Teming: This small village of farmers is situated in a deep valley flanked by steep granite walls. The village consists of thatched cottages and a tea house of reddish bricks. The people collect their water from natural cisterns atop the granite cliffs, piping it down through a series of clay pipes into a central reservoir. The villagers grow rice, horseradish, peppermint and red mulberry trees.
Teming is ostensibly ruled by Qutli, a heavyset man with a face like a sated pig and misty green eyes that show his romantic side. Qutli lives with his sage uncle Nizanq, and both men are terrified of outsiders entering the village. Teming is defended by a squadron of shashu no ashigaru and three apparently tamed tigers that have the run of the village. The tigers are actually villagers that were polymorphed by the yawahu bugbear Bekta , who truly rules the village.
Posted by John Matthew Stater at 10:54 AM
Labels: Legacy DnD, Mu-Pan, Nod, RPG, RPG Hub, sandbox, wilderness adventures
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